The Content Manager keeps embedded and custom content you can apply to your scene, and the Scene Manager displays all the characters or objects included in the current project. The characters and props in the scene as well as the export range bounded in the Safe Area can be observed in the Preview Window. Or invoke the Action Menu Editor, Sprite Editor, Puppet Editor, 2D and 3D Motion Key Editor, Layer Editor panels. Modify the text, modify the render style and runtime setup for the characters, ![]() The left-side tool bar can switch to Composer Mode,Ĭreate characters and objects, add voice clips for the characters to generate motions with, To enhance the details of the 2D/3D animation result. Zoom in and out of the scene, pan or rotate the camera, switch to different view modes of the camera,Ĭontains property tools for transforming actors, props, sprites or effects The tool bar contains buttons to switch between Preview Camera Mode and Live Camera Mode, The tool bar is able to undo and redo actions, select characters or objects, merge selected props, duplicate characters or objects,Īnd set flip, link, visible or opacity keys to the selected characters or objects. There are buttons for you to save, open or create a new project, preview an image of the current frame, or export your project. The main menu contains each command in Cartoon Animator. ![]() Save the project and the sign will disappear. The Asterisk sign means that the current project is modified but hasn't yet been saved. ( Watch Tutorial - Getting Started: My First Animated Project ) Please refer to the links below for more details about each part. The main user interface of Cartoon Animator is divided into 9 parts.
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